3 excellent sessions
Welcome and Keynote -
Emerging Learning Environments
John Couch | Vice President of Education, Apple, Inc.
As the world has become flat, niched by a long tail and connected by the Internet, what does today's 21st Century Learning Environment need to provide? Come hear John Couch talk about how Apple is looking at content, creation tools, distribution and building of collaborative learning environments.
John was a very inspiring speaker. Technology is technology only to those born before the technology. 50% of 21 year olds have created content on the web. Our job is to design learning environments for students who will design the technologies we do not yet know about. We should use apps that support the way students live and how they want to learn. An interesting tool TED 5110 students may be interested in is iTunes U Lit2Go is a source of audio files for K-12. KQED - QUEST adhers to CA content standards. American Public Media. Check out Tapscott Williams book Wikinomics.
Apple Learning Interchange
"only old people email"
What side of history do we want to be on?
Session 2 -
Is It Time to Upgrade? Making the Case for Change
Dr. Tim Tyson | drTimTyson.com, MaybryOnline.org
In a recent survey conducted with over 600 leading educators from around the world, Dr. Tyson asked two questions:
• To what extent do you truly believe in your heart that school age children have the capacity to make a significant and meaningful contribution to our world?
• About what percentage of children in your school (or school district) last year do you believe actually did something that you believe made a significant contribution to our world?The disparity between what we believe is possible and what we believe is actually happening is inescapable. 76.4% of survey respondents stated that they truly believed that school age children have the capacity to make a significant and meaningful contribution to our world. Yet 68% of those same respondents stated that less than 25% of the children in their school actually did something that they believed made a significant contribution to our world with 42.4% stating the number to be less than 10% of their students.
This presentation explores some of the unprecedented changes that have taken place in the last 100 years, including the role of children and the nature of childhood, the transition from an agricultural society to an industrial society to the information age, and the impact of globalization on our lives. With the ever-increasing scope and pace of change, how do schools prepare students not just to be competitive in the job market they will face, but to lead and shape the future? Dr. Tyson makes the case for creating an educational framework that strives to make learning irresistible within a context that reveres a culture of personal best and requires meaningful contribution as the highest level of learning.
Can today's children make our world a better place?
Session 3 -
Learning to Game, and Gaming to Learn: An Introduction to Video Games in Education
Mark Wagner | President, Educational Technology & Life Corporation
Video games can provide a context for learning, opportunities for inquiry, and frameworks for cooperative learning. They are also deeply motivating and engaging. A good deal of incidental learning happens as students play, but can this powerful new media be harnessed for intentional learning in formal education?
Mark's session was great! His talk is forcing me to revisit my distaste for gaming. The outline for his presentation provides supporting matrerials
What is Hard Fun?
“It’s hard. It’s fun. It’s LOGO.” (1st Grader)
“This kid called the work fun because it was hard rather than in spite of being hard.” (Seymour Papert)
“How do we make writing become hard fun?” (Seymour Papert)
Why Videogames?
Digital Natives & Digital Immigrants [PDF] (Prensky, 2001)
Incidental vs. Intentional Learning (Jonassen, 2002)
enGauge 21st Century Skills (NCREL, 2003)
http://www.ncrel.org/engauge/skills/skills.htm
Marc Prensky
Digital Game Based Learning (2001)
Digital Natives, Digital Immigrants (2001)
Don’t Bother Me Mom - I’m Learning! (2006)
http://www.marcprensky.com
James Paul Gee
What Video Games Have to Teach Us About Learning and Literacy (2003)
Situated Language and Learning (2004)
Why Video Games are Good For Your Soul (2005)
http://website.education.wisc.edu/gls/people_gee.htm
Clark Aldrich
Simulations and the Future of Learning (2004)
Learning by Doing (2005)
Style Guide For Serious Games (Blog)
http://clarkaldrich.blogspot.com/
simSchool
David Williamson Shaffer
Epistemic Games
Simulation Prototypes
How Computer Games Help Children Learn (2006)
http://www.epistemicgames.org
Kurt Squire
Civilization III at Indiana University
Conceptual Prototypes at MIT
Games, Learning, and Society at University of Wisconsin - Madison
http://website.education.wisc.edu/kdsquire/
Civilization III
Turn-Based Strategy
Systems Content
Social Studies Concepts
Complexity, flexibility, replayability
Failure and choice
Kurt Squire’s Dissertation (2004)
http://www.civ3.com
Web-Based Games
Play in your browser
Mostly FREE
Engaging and content related
Great for younger students
http://www.funbrain.com/
http://pbskids.org/games/
http://nobelprize.org/educational_games/
http://www.furl.net/members/ewagner
Commercial Off The Shelf (COTS) Games
Teachers may not be able to develop a cutting edge game, but many games can be repurposed.
“Instead of embedding a game into learning, it is possible to embed learning into a game.” (Downes, 2005)
Civilization III & IV
The “Age Of...” Series
The Sim Games
The “Tycoon” Series
And More...
http://www.mackenty.org/index.php/games_work/
Neverwinter Nights
Role Playing Game (RPG)
Toolset for User-Made Content
Teachers as Gamemasters (GMs)
MIT’s Revolution Mod
http://educationarcade.org/revolution
Making History
Designed for education!
Assessment Features
Widely Implemented
http://www.making-history.com
Dimenxian
Game world mapped onto cartesian plane
Algebra concepts must be mastered to progress in the game
Homework just got harder!
Learn Math or Die Trying.
http://www.dimenxian.com/
Games for Change
Games meant to “effect positive social change”
The WFP’s Food Force - http://www.food-force.com
Peter Packet - http://www.peterpacket.org
Dean for Iowa - http://www.deanforamericagame.com
Global Kid’s playing for keeps - http://www.globalkids.org
http://www.gamesforchange.org
A Force More Powerful
http://www.aforcemorepowerful.org
http://www.afmpgame.com/
PeaceMaker
Games For Health
Games being built for health care applications
Researchers, medical professionals, and game developers
Using game technologies to create new ways of improving the management, quality, and provision of healthcare worldwide.
http://www.gamesforhealth.com
Creating Games
Global Kids’ playing for keeps. www.globalkids.org
Brea High School Global IT Academy (Visual Basic) - http://www.globalitacademy.org
http://www.garagegames.com
http://www.thinkingworlds.com
Spreadsheet Simulations
Maps, Storyboards, and Screenshots...
Game Design & Theory
What Players Want
Elements of Gameplay
Non-Linear Storytelling
http://www.paranoidproductions.com/gamedesign/
Creating Emotion
Emotioneering
Interesting & Deepening
Character Diamonds
Role Induction
http://www.freemangames.com
Gender Inclusive Design
Females and Machines
Female Characters
Conflict Resolution Styles
Reward and Gameplay
http://www.sirenia.com
Rock Our World!
Carol Anne McGuire | Teacher, Orange Unified School District
Global Collaboration: a buzzword or an educational reality? Be prepared to "rock your world" as you apply practical global projects in your classroom today! See how easy it is to expand the walls of your classroom to the furthest reaches of the planet. From easy to extreme, bring the world to your students!
I've seen Carole Anne at previous MacWorlds - she is very enthusiastic.
Session 5 -
MacOS Tools: Helping Education Shift From Telling to Discovery
Bret MacCabe with co-presenters: Gary Lacock, Jim Parkin, Bryce Porter, Suraj Syal, Rem Wiscombe, Provo City School District
Educators from Provo City School District will share the process of a systemic approach that: 1) Establishes a basic floor of opportunity that ensures that each child will be given an "X" amount of appropriate technology access and use in real life skills and traditional school skills, 2) Uses MacOS tools, such as Keynote, Pages, Garage Band, and iChat, to help teachers shift from telling to discovery in the classroom, and 3) Enhances productivity, which equates to more students doing better work, regardless of cultural difference and/or disability.
Problem/Issue: How do we empower teacher A, who involves the students and is enthusiastic about using technology during the learning process, and at the same time, encourage teacher B who says, "My students can't do that" or "I don't have the time", to equip students (including students with exceptional needs) with a set of skills that work inside and outside the school?
The Solution: A technology integration professional development model must provide teachers with MacOS tools that are seamless and user friendly in the implementation process of 1) teaching and learning to meet core standards, 2) shifting from telling to discovery through problem solving and creative thinking, and 3) preparing students to be competitive in the new global economy.
A well-meaning group.
Closing Capstone -
Teachers, Don't Just TEACH it -- INSPIRE with it!
Marco Torres | educator, director, photographer
IT'S NOT ABOUT CLICKING AND DRAGGING! IT'S NOT ABOUT BLOGGING, PODCASTING, or WEB 2.0-ING! It's about teaching and learning. In this "flattening" world, we are required to be more creative, more flexible, more community-based. However, teachers –the world still needs GOOD, empathetic, ingenuous educators – a Yoda! Yeah, you! The kids need us more than ever! Multimedia is our students' native language. If we're smart and ready– we can use it to be very academic and very rigorous (and have fun a long the way, too). If we use multimedia right– we can empower in ways that we never imagined. Turn your classroom(s) into a stage, a studio, and into a community and HURRY! The kids are waiting for you to catch up!
A spectacular presentation!

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